Tag Archives: game development

Rumination on Homeworld: Cataclysm

Fascinating in-depth analysis of the Lore elements of Homeworld: Cataclysm, one of my early games. The video is produced by Lorerunner, who seems to be working on a series of video game analysis pieces of similar depth–those who care about … Continue reading

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We are Live! My team launched our tabletop board games division today, with our first crowdfunding campaign. We flipped the switch at around 1:00 pm, Pacific time; eight hours later we are over 11% funded, which is not bad for … Continue reading

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Sword of the Stars: Control!

As many of you may know, the team at Kerberos participated in the Extra Life! Charity Game-a-thon this year to raise money for the BC Children’s Hospital. Our game-a-thon was very successful! We stayed up for 24 hours playing demo … Continue reading

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Indie Meals – Wolf Mother Stew

I worked out this recipe a two years ago, during an indie summer in Vancouver. All game development jobs seem to involve some lapses of self-care, and it’s pretty common to see game devs in any segment of the industry … Continue reading

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