Black Friday: Release of Sword of the Stars 2on October 29, 2011
Good morning all. I am in Vancouver, BC and it is 10:14 am on Saturday, October 29th, 2011. The last survivors of my team, including me, were up until 5:30 am this morning working on Sword of the Stars 2. I got back up just now to see what the status of our website and forums might be. Answer: still absolutely crushed, so overwhelmed with traffic that we cannot even see/read posts, much less log in or respond.
So, looks like this website and “social media” like Facebook and Twitter are the only medium of communication until we somehow get that sorted. To the few Sword of the Stars 2 fans who have chosen to follow me on Twitter and Facebook, and the few who know where this website is, congratulations: that means that you get to know what’s going on, because I am literally the last woman standing at this point.
STATE OF THE GAME: At last word, there will be an update today (Saturday) which contains a few key fixes. There will be another update on Monday, which should be a more in-depth pass to give the game overall much greater stability. Once the Monday update is live, we will have a better idea of the schedule of updates to come in the month of November. I also hope that once business hours on Monday roll around, we can get the forums back up.
STATE OF THE TEAM: Exhausted in every way. It has been extremely difficult to lose so many team members over the course of the last year. It would be hard enough to miss them as people, but as developers their absence is even more keenly felt. We’re still alive and working, but the programmers have had to put in 12+ hour days to try and compensate for people who aren’t there. We’ve pushed it as hard as we can, and no one has the resources to push any harder.
STATE OF ME PERSONALLY: Possibly irrelevant, but…I have mixed feelings. I’m a mother of two children, and no one knows better than I do that birth is a painful business. Even in the absolute best and healthiest deliveries, there can be a good deal of blood, mess and screaming. And if a birth does not go well, it is dangerous to the child AND the mother.
On the other hand, in game development as in life, sometimes there are times when the baby just has to come out or die. Both my children and I are alive today because when it came to a hard decision, the doctor was willing to use a knife to insure our survival. The release of this game was much the same. It was a thing that had to happen, and because of it the game and the team now have a chance to live that they would not otherwise have had.
The team will heal, given enough rest, nourishment and support. The game has taken its first breath, and it will live. And exhausted and battered as I am, I have faith that it WILL be loved, and it WILL be supported, not only by me and my team but by our community and our publisher.
So, while I am extremely tired and more than a little bruised and bloody, while I am extremely sorry that this did not go smoothly, I am also glad that the first day of release is over. Better days will come. They always do, when teams and games are given proper support.
That’s it for now. To all the people who are there for me and my team, through the good times and the bad, thank you. You guys know who you are.